top of page
Ryan N. House
PhD Candidate | Media, Cinema, & Digital Studies
University of Wisconsin - Milwaukee
Research
Publications
“‘Likers Get Liked’: Platform Capitalism and the Precariat in Death Stranding.” Democracy Dies Playfully: (Anti-)Democratic Ideas In and Around Video Games, special issue of Gamevironments, no. 13, 2020, pp. 290-316.
"Reframing the Domestic Experience of War in This War of Mine." Feminist War Games?: Mechanisms of War, Feminist Values, and Interventional Games, edited by Jon Saklofske, Alyssa Arbuckle, and Jon Bath, Routledge, Dec 2019, pp. 53-63.
"What’chu Lookin’ At?": Narrative, Spectatorship, and Ludic Constructivism in Variable State's Virginia. Proceedings of the 2019 International Conference on Interactive Digital Storytelling, edited by Rogelio E. Cardona-Rivera, Anne Sullivan, R. Michael Young. Springer, 2019.
“The Author Interface: Rethinking Authorship Through Ludoliterary Analysis of The Stanley Parable and The Beginner’s Guide.” Small Screen Fictions, special issue of Paradoxa, no. 29, 2017, pp. 99-121.
Recent Conference and Symposium Presentations
“Circuits of Diegesis, Flows of Agency, and Waves of Return: (re)Mediated Authorship in The Stanley Parable & The Beginner’s Guide.” Playful Mediation: A Virtual Symposium, University of Edinburgh, Scotland and University of Wisconsin Milwaukee, US, May 19, 2022.
“The Digitally Natural: Games and the ‘Really Real’.” Communities of Play: A Livestreaming Symposium, Center for 21st Century Studies at UWM and the 4 Centre of Excellence in Game Culture Studies at the University of Jyvaskyla, Finland. Co-presented with Dr. Thomas Malaby, UWM. April 18, 2021.
“Playing with Dirt: A Livestream about Land, Identity, and Videogames.” 2021 Connected Learning Summit, Virtual, July 21, 2021.
“Same but differ.ent…”: The Cinemas of Attraction and Narrative in No Code’s “The House Abandon.” Society for Cinema and Media Studies Conference, 2021.
“What’chu Lookin’ At?”: Narrative, Spectatorship, and Ludic Constructivism in Variable State’s Virginia.” International Conference on Interactive Digital Storytelling, Little Cottonwood Canyon, UT, November 21, 2019.
“Everything That Rises Must Converge: Techniques of Film and Game Design in Virginia.” Midwest Popular Culture Association and Midwest American Culture Association Annual Conference, Cincinnati, OH, October 11th, 2019.
“When Games End: Leaving the Magic Circle.” Embracing the Gap – Beginnings and Endings Panel. Electronic Literature Organization International Conference – Mind the Gap, Montréal, Canada, August 15, 2018.
“A Game by Any Other Name: An Examination of Film and Game Design Theory in Virginia.” Electronic Literature Organization International Conference - Affiliations, Communities, Translations, University Fernando Pessoa, Porto, Portugal, July 20, 2017.
Research Affiliations
C21 Digital Cultures Collaboratory (Serious Play), UWM | 2019 - present
Teaching Electronic Literature, N. Katherine Hayles, ELO | 2019 - 2020
Electronic Literature Lab, Dene Grigar, WSUV | 2016 - 2017
Recent Courses Taught
Digital Media & Games Studies
Research & Writing
Social Media and Deliberative Democarcy
Games as Research
bottom of page