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Currently dissertating at the intersection of videogames, public humanities, and embodied literacies

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Curriculum Vitae

Image by Alessandro Bianchi

Research

Publications

“‘Likers Get Liked’: Platform Capitalism and the Precariat in Death Stranding.” Democracy Dies Playfully: (Anti-)Democratic Ideas In and Around Video Games, special issue of Gamevironments, no. 13, 2020, pp. 290-316. 

"Reframing the Domestic Experience of War in This War of Mine." Feminist War Games?: Mechanisms of War, Feminist Values, and Interventional Games, edited by Jon Saklofske, Alyssa Arbuckle, and Jon Bath, Routledge, Dec 2019, pp. 53-63. 
 
"What’chu Lookin’ At?": Narrative, Spectatorship, and Ludic Constructivism in Variable State's Virginia. Proceedings of the 2019 International Conference on Interactive Digital Storytelling, edited by Rogelio E. Cardona-Rivera, Anne Sullivan, R. Michael Young. Springer, 2019.

“The Author Interface: Rethinking Authorship Through Ludoliterary Analysis of The Stanley Parable and The Beginner’s Guide.” Small Screen Fictions, special issue of Paradoxa, no. 29, 2017, pp. 99-121.

Recent Conference and Symposium Presentations

“Circuits of Diegesis, Flows of Agency, and Waves of Return: (re)Mediated Authorship in The Stanley Parable & The Beginner’s Guide.” Playful Mediation: A Virtual Symposium, University of Edinburgh, Scotland and University of Wisconsin Milwaukee, US, May 19, 2022.
 
“The Digitally Natural: Games and the ‘Really Real’.” Communities of Play: A Livestreaming Symposium, Center for 21st Century Studies at UWM and the 4 Centre of Excellence in Game Culture Studies at the University of Jyvaskyla, Finland. Co-presented with Dr. Thomas Malaby, UWM. April 18, 2021.
 
Playing with Dirt: A Livestream about Land, Identity, and Videogames.” 2021 Connected Learning Summit, Virtual, July 21, 2021.

“Same but differ.ent…”: The Cinemas of Attraction and Narrative in No Code’s “The House Abandon.” Society for Cinema and Media Studies Conference, 2021.

“What’chu Lookin’ At?”: Narrative, Spectatorship, and Ludic Constructivism in Variable State’s Virginia.” International Conference on Interactive Digital Storytelling, Little Cottonwood Canyon, UT, November 21, 2019.

“Everything That Rises Must Converge: Techniques of Film and Game Design in Virginia.” Midwest Popular Culture Association and Midwest American Culture Association Annual Conference, Cincinnati, OH, October 11th, 2019.

“When Games End: Leaving the Magic Circle.” Embracing the Gap – Beginnings and Endings Panel. Electronic Literature Organization International Conference – Mind the Gap, Montréal, Canada, August 15, 2018.

“A Game by Any Other Name: An Examination of Film and Game Design Theory in Virginia.” Electronic Literature Organization International Conference - Affiliations, Communities, Translations, University Fernando Pessoa, Porto, Portugal, July 20, 2017.

Research Affiliations

C21 Digital Cultures Collaboratory (Serious Play), UWM | 2019 - present
Teaching Electronic Literature, N. Katherine Hayles, ELO | 2019 - 2020
Electronic Literature Lab, Dene Grigar, WSUV | 2016 - 2017
Playing with Dirt: A Livestream about Land, Identity, and Videogames | Connected Learning Summit

Streamed live 6/7/2021 on Twitch.tv/serious_play

Recent Courses Taught

Digital Media & Games Studies

Research & Writing

Social Media and Deliberative Democarcy
Games as Research

Student Feedback

"Ryan was very enthusiastic about the topic he was teaching and it showed in his lectures and the material we covered in class."
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